

Most of the complaints I have about Wolfenstein 2 are honestly pretty minor. I’m pretty sure that, if you look like that, you may actually be dead. It’s not a case of “the same cutscenes with slightly different dialogue”, but different ones. This, too, changes a surprising amount: while the levels and gameplay remain the same, it replaces one weapon in the game and changes a whole lot of cutscenes and dialogue to reflect the alternate character. This actually extends as far as the sodding intro, where you get to revisit a bit of The New Order and determine which character survived. ( Wolfenstein 2 has very, very good shotguns.)Ĭhoice, then, is the (new) order of the day. Alternatively, just go for akimbo automatic shotguns and murder the living fuck out of everything.
#WOLFENSTEIN 2 THE NEW COLOSSUS TRAILER UPGRADE#
Put an assault rifle with the armour piercing upgrade in one hand and a sub-machine gun in the other hand, and just run at people. Honestly, a bunch of the weapons feel a little weedy to my liking, but this is largely to balance out the raw damage you can dish out by dual-wielding whatever the hell you like. No matter how you play, you’re rewarded for it in the form of tangible benefits that improve that style of play.Īnd when you do inevitably get into a shootout, the gunplay is generally excellent. Getting headshots increases your aim-down-scope accuracy, while stealth kills increase your crouch movement speed. Neatly, there’s also a perk system that offers bonuses based on your playstyle achieving particular feats gets you permanent upgrades that relate to those feats. More scenes like this, actually seeing the bits of Reich-ified America that aren’t warzones, would’ve been nice. Other options are more directly combative: bigger magazines, more damage, a scope that turns your assault rifle into a semi-automatic sniper rifle, or grenades that generate electromagnetic fields to shut down enemy electronics. Upgrade kits are scattered around the levels, each of which let you unlock one upgrade on one weapon, and two weapons have silencers as options. Enemy types called Commanders can call in reinforcements, so picking them off as soon as possible is crucial if you don’t want to fight wave after wave of foes.īoth in and out of stealth, though, you have options. Still, at least attempting stealth is often the wisest choice, as going in guns blazing from the the start can cause problems. The likeliest outcome is that you’ll start off stealthily, pick off a few enemies with joyously gruesome takedown animations, and then switch to going in guns blazing, because you’re almost certainly going to get spotted before long. Stealth is indeed possible and while it’s the “stronger” of your two options (allowing instant kills on enemies that would otherwise be bullet sponges), it’s also by far the more difficult. The “shooting” option being excellently chaotic. You traverse the majority of levels in a linear way, with a mix between corridors and big rooms and wide open areas, and either shoot or sneak your way past Nazis and Ku Klux Klan members and giant robot dogs. This won’t be much of a surprise to those who played The New Order, considering that did much the same (and the direct continuation of Wolfenstein 2 means that some familiarity with its predecessor is advised) but it’s wonderful to see.įamiliarity with The New Order also offers up a good amount of familiarity with Wolfenstein 2, because in terms of core mechanics, it basically plays the same way. It doesn’t always work, but by and large it manages to craft a larger-than-life cast of characters – both likeable and utterly detestable – and hurls some interesting problems and tragedies at them to eke out development and drama. It uses stereotypes to give you a basic grounding on characters, and then surprises you with considerably more depth should you bother to listen to all the incidental conversations taking place in the submarine hub area. It pulls off the Borderlands trick of balancing on a knife-edge, managing over-the-top Nazi blasting and ridiculousness and comedy, alongside introspective and genuinely dramatic moments. I can’t really overstate how much I enjoy the writing in Wolfenstein 2 (or how much distaste I have for the writing in Destiny 2, but I’ll complain about that another time).

Also, really good swearing if you go for the Fergus timeline.
